![]() ![]() A system like that, no matter how simplified it may be, is always easier to make when you're first creating the game rather than post-launch or even during early access. I don't think it's likely though because an attachment system would require extensive further motion capture work and reworks, among other things. Then again, just like this iteration of the upgrade system it could very well destroy the game balance if not done well.Īrguably even moreso because depending on how they went about balancing the attachments and base weapon stats around each other, you could potentially end up creating a hipfire monster that shoots like a laser and with no recoil full auto with an unquestionably meta attachment pick. Simple gameplay changes, but big enough to allow for players to mix up their playstyles. You can only choose one attachment (even though it doesn't technically make sense, but then why would you not put a red dot and laser sight on every single weapon if everything's 3D printed anyways? Same reason, balance) with the higher tier weaponry offering a second attachment capability with maybe a second attachment option as well to make it more of a choice.įor example, the M14 is a higher tier weapon so you could offer a holographic sight or an acog sight and then also have the option between a laser sight or a vertical foregrip. In order to balance it out you could also just make it act like an upgrade path instead of like a generic attachment system like say Battlefield or CoD have. The angled foregrip that comes default on the Varmint Rifle could be taken off and made into an attachment offering superior hipfire accuracy and hipfire recoil reduction, while you could also have the option to switch out the carrying handle for a red dot sight to offer a superior sight picture compared to the iron sights. ![]() The Winchester 1894 has a scope mount that exists in real life, therefore you could base an attachment off of that and allow for a proper scope to be put on it for a more long ranged sniper playstyle, or alternatively you could have the peephole sight come back as an attachment to allow for a more open sight picture and thus easier and faster target acquisition up close for the more run and gun playstyle. The only notable thing is that it can't block, but currently it's one of the best options for a M14 Sharpshooter.A simple attachments system could work if done right, especially if you made different weapons have more perk specific styled attachments to allow for slightly different playstyles within the same perk's overall playstyle, especially if weapons had different limitations on the types of attachments they could accept.įor example, say you hop onto Sharpshooter. Beta content, so this absolutely could change, but: The upcoming Corruptor Carbine is, from my experience, a flat upgrade to the Mosin Nagant and SPX in every metric that matters.Frost Fang is, for some reason, flatly better on Survivalist compared to the two perks it was designed for (Support/Berserker) and makes takedowns trivial since the freeze shots are powerful enough to incap any Zed before they rage.Compound Bow is effectively a flat upgrade over the Crossbow, due to the freeze arrows trivializing takedowns.Ion Thruster is a flat upgrade for over the Katana because of the shockwave and DoT allowing the wielder to M1 everything that isn't a Fleshpound to death with minimal fuss between the stagger and damage you'll kill most things.eventually.That said, there are some that are definitely a cut above others: The DLCs are for the sake of those who need them to mix things up, not so much P2W. Originally posted by Bullett00th:To be fair that's what they were going for: making paid weapons be creative sidegrades for the sake of novelty to avoid making pay2win DLC. All good weapons are already in the base game, and I'm actually surprised to say this but almost all bloody HRG weapons are better than 75% of paid ones I traded all these half-useless weapons away but Ion Thruster, Glock and Shield, Rhinos, Bow and Mosin and didn't lose anything. And I actually had to look on a DLC weapon list because I forgot about Gravity Imploder which is one big gimmick useless in "serious" matches. ![]() Can't comment on new guns, yet to try them out. ehhhh, I never found a use for it but people seem to like it, FAMAS is a garbage - I want to kick a person who decided to slap a god awful ACOG on it and shotgun attachment has idiotically huge spread and extremely low fire rate making it barely usable. Dual Glocks are weird and rather pointless, Thermite Bore and Mine Reconstructor are equal garbage nobody uses, Minigun is extremely situational and in 90% of cases will get you killed, Frost Fang is. Desert Eagles are ten times more useful than Rhinos, M16 is better sidearm than Blunderbuss. Compound Bow can be deadly if you have a lot of practice with it, the rest are weird sidegrade not worth your time. ![]()
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